Specification points
WJEC A-level Digital Technology 1540QS
96 points in 4 topics, with WJEC's codes and titles.
Codes and titles are read by a script from WJEC's published specification and have not been checked by a person. What each point covers is in the specification itself: WJEC’s specification.
2.1 AS Unit 1: Innovation in Digital Technology
- 2.1.1 Connected digital systems and smart devices
- 2.1.1(a) How digital systems connect
- 2.1.1(b) The Internet of Things (IoT)
- 2.1.1(c) Smart devices in homes, buildings and manufacturing
- 2.1.1(d) Impacts of the IoT
- 2.1.2 The development of Artificial Intelligence
- 2.1.2(a) Artificial Intelligence (AI)
- 2.1.2(b) Machine Learning (ML)
- 2.1.2(c) Robotics
- 2.1.2(d) Applications of AI systems
- 2.1.2(e) Impacts of AI
- 2.1.3 Digital technology development life cycles
- 2.1.3(a) The stages of the digital technology development life cycle
- 2.1.3(b) Design of digital technologies
- 2.1.3(c) Relevant approaches and methodologies
- 2.1.3(d) Changeover
- 2.1.3(e) Maintenance
- 2.1.4 User-centred design, user experience and human-computer interaction in digital systems development
- 2.1.4(a) Human-computer interaction
- 2.1.4(b) User-Centred Design (UCD)
- 2.1.4(c) Digital User Experience (DUX)
- 2.1.5 Functions, purposes and uses of social media by individuals and organisations
- 2.1.5(a) Types of social media
- 2.1.5(b) Functions of social media
- 2.1.5(c) Purpose and uses of social media
- 2.1.5(d) Impacts of social media use
2.2 AS Unit 2: Creative Digital Practices
- 2.2.1 Investigating games
- 2.2.1(a) Game genres and technical platforms
- 2.2.2 Planning games
- 2.2.2(a) Action planning, asset and development logs, backup and file management
- 2.2.3 Making informed design decisions
- 2.2.3(a) Considering audience and user requirements and needs
- 2.2.3(b) Making informed design decisions and incorporating standard and advanced gaming features
- 2.2.3(c) Justifying the chosen game
- 2.2.4 Creating games
- 2.2.4(a) Using game design software
- 2.2.5 Testing and developing games
- 2.2.5(a) Testing and developing using iterative design methodology
- 2.2.6 Refining and reviewing games
- 2.2.6(a) Stakeholder feedback, scope change and refinement
- 2.2.6(b) The game development life cycle
- 2.2.6(c) Reviewing and refining against original game concept
- 2.2.7 Presenting outcomes
- 2.2.7(a) Appearance of a game
- 2.2.7(b) Game functionality
2.3 A level Unit 3: Connected Systems
- 2.3.1 Contemporary practices involved in collecting, storing, analysing and using data
- 2.3.1(a) Collecting data
- 2.3.1(b) Storing data
- 2.3.1(c) Analysing data
- 2.3.1(d) Using data
- 2.3.2 Cyber security
- 2.3.2(a) Introduction to cyber security
- 2.3.2(b) Threats and vulnerabilities
- 2.3.2(c) Resilience controls
- 2.3.2(d) Social engineering
- 2.3.3 Digital technology networks
- 2.3.3(a) Communications networks
- 2.3.3(b) Data transmission
- 2.3.3(c) Cloud services
- 2.3.3(d) Mobile technologies
2.4 A level Unit 4: Digital solutions
- 2.4.1 Investigating transactional websites
- 2.4.1(a) The main characteristics of a transactional website
- 2.4.1(b) The structure of a transactional website
- 2.4.1(c) Advantages and risks of the use of transactional websites for organisations
- 2.4.1(d) Advantages and risks of the use of transactional websites for end users
- 2.4.1(e) Digital marketing strategies
- 2.4.1(f) Types of transactional website business models
- 2.4.2 The design of transactional websites
- 2.4.2(a) The structure of web pages
- 2.4.2(b) Preparation of assets for use on the Internet
- 2.4.2(c) HTML
- 2.4.2(d) Cascading Style Sheets (CSS)
- 2.4.2(e) JavaScript/PHP to enhance web page functionality
- 2.4.3 The capture, storage and processing of data
- 2.4.3(a) Capture and validation of data
- 2.4.3(b) Storage and retrieval of user information
- 2.4.3(c) The ability to process multiple items in a single transaction
- 2.4.4 The use of RDBMS database systems, scripting languages and SQL
- 2.4.4(a) The use of a Relational Database Management System (RDBMS) database program
- 2.4.4(b) The use of a server-side scripting language
- 2.4.4(c) The use of Structured Query Language (SQL) to handle data
- 2.4.5 Developing and reviewing transactional websites
- 2.4.5(a) Developing and using appropriate technical skills to develop the transactional website
- 2.4.5(b) Reviewing the product in light of feedback
- 2.4.6 Testing, refining and evaluating transactional websites
- 2.4.6(a) Testing the functionality of a transactional website
- 2.4.6(b) Gathering and responding to feedback from others
- 2.4.6(c) Refining a system after testing and feedback
- 2.4.6(d) Evaluating a transactional website
- 2.4.7 Presenting outcomes
- 2.4.7(a) End user interactions
- 2.4.7(b) Data handling and processing